<includes>

	<include name="List_Navigation">
		<definition>
			<onup condition="Integer.IsGreater(Container.NumItems,1)">50</onup>
			<onup condition="Integer.IsEqual(Container.NumItems,1)">SetFocus(3000,0,absolute)</onup>
			<ondown condition="Integer.IsGreater(Container.NumItems,1)">50</ondown>
			<ondown condition="Integer.IsEqual(Container.NumItems,1)">SetFocus(3000,0,absolute)</ondown>
			<onleft condition="$EXP[Trailer_Autoplay_IsVisible]">PlayerControl(Stop)</onleft>
			<onleft condition="!$EXP[Trailer_Autoplay_IsVisible] + $EXP[Secondary_List_Focus] + Integer.IsGreater(Container(3100).NumItems,0)">SetFocus(3100,0)</onleft>
			<onleft condition="!$EXP[Trailer_Autoplay_IsVisible] + ![$EXP[Secondary_List_Focus] + Integer.IsGreater(Container(3100).NumItems,0)]">SetFocus(3000,0,absolute)</onleft>
			<onright condition="$EXP[Music_Player_IsVisible]">SetFocus(3500,1)</onright>
			<onright condition="!$EXP[Music_Player_IsVisible] + $EXP[Trailer_Autoplay_IsVisible]">PlayerControl(Stop)</onright>
			<onright condition="!$EXP[Music_Player_IsVisible] + !$EXP[Trailer_Autoplay_IsVisible] + Integer.IsGreater(Container.NumItems,22)">SetFocus(4013)</onright>
			<onright condition="!$EXP[Music_Player_IsVisible] + !$EXP[Trailer_Autoplay_IsVisible] + Integer.IsLessOrEqual(Container.NumItems,22)">SetFocus(3000,0,absolute)</onright>
			<onback condition="String.IsEqual(window(movieinformation).property(SentFromInfo),true)">SetFocus(6001)</onback>
		</definition>
	</include>

	<include name="Simple_List_Navigation">
		<definition>
			<onleft condition="Window.Is(favourites)">0</onleft>
			<onright condition="Window.Is(favourites) + $EXP[Music_Player_IsVisible]">SetFocus(3500,1)</onright>
			<onright condition="Window.Is(favourites) + !$EXP[Music_Player_IsVisible]">0</onright>
			<onleft condition="Window.Is(musicinformation) + String.IsEqual(ListItem.DBType,album) + !String.IsEmpty(Control.GetLabel(6003))">99</onleft>
			<onleft condition="Window.Is(musicinformation) + String.IsEqual(ListItem.DBType,album) + String.IsEmpty(Control.GetLabel(6003))">97</onleft>
			<onright condition="Window.Is(musicinformation) + String.IsEqual(ListItem.DBType,album)">SetFocus(7)</onright>
			<onright condition="!Window.Is(favourites) + !Window.Is(musicinformation)">4000</onright>
		</definition>
	</include>

	<include name="Secondary_List_Navigation">
		<definition>
			<onleft condition="$EXP[Trailer_Autoplay_IsVisible] + $EXP[ListView_IsVisible]">PlayerControl(Stop)</onleft>
			<onleft condition="!$EXP[Trailer_Autoplay_IsVisible] + $EXP[ListView_IsVisible]">SetFocus(4104)</onleft>
			<onright condition="$EXP[Trailer_Autoplay_IsVisible] + $EXP[ListView_IsVisible]">PlayerControl(Stop)</onright>
			<onright condition="!$EXP[Trailer_Autoplay_IsVisible] + $EXP[ListView_IsVisible]">SetFocus(4100)</onright>
			<onup condition="$EXP[ListView_IsVisible]">0</onup>
			<ondown condition="$EXP[ListView_IsVisible]">0</ondown>
			<onleft condition="$EXP[Trailer_Autoplay_IsVisible] + $EXP[BillboardView_IsVisible]">PlayerControl(Stop)</onleft>
			<onleft condition="!$EXP[Trailer_Autoplay_IsVisible] + $EXP[BillboardView_IsVisible]">SetFocus(4100)</onleft>
			<onright condition="$EXP[Trailer_Autoplay_IsVisible] + $EXP[BillboardView_IsVisible]">PlayerControl(Stop)</onright>
			<onright condition="!$EXP[Trailer_Autoplay_IsVisible] + $EXP[BillboardView_IsVisible]">SetFocus(4100)</onright>
			<onup condition="$EXP[BillboardView_IsVisible]">0</onup>
			<ondown condition="$EXP[BillboardView_IsVisible]">SetFocus(4102)</ondown>
			<onleft condition="$EXP[Trailer_Autoplay_IsVisible] + $EXP[ShowcaseView_IsVisible]">PlayerControl(Stop)</onleft>
			<onleft condition="!$EXP[Trailer_Autoplay_IsVisible] + $EXP[ShowcaseView_IsVisible]">SetFocus(4100)</onleft>
			<onright condition="$EXP[Trailer_Autoplay_IsVisible] + $EXP[ShowcaseView_IsVisible]">PlayerControl(Stop)</onright>
			<onright condition="!$EXP[Trailer_Autoplay_IsVisible] + $EXP[ShowcaseView_IsVisible]">SetFocus(4100)</onright>
			<onup condition="$EXP[ShowcaseView_IsVisible]">0</onup>
			<ondown condition="$EXP[ShowcaseView_IsVisible]">SetFocus(4102)</ondown>
			<onleft condition="$EXP[StripView_IsVisible] + $EXP[Trailer_Autoplay_IsVisible]">PlayerControl(Stop)</onleft>
			<onleft condition="$EXP[StripView_IsVisible] + !$EXP[Trailer_Autoplay_IsVisible]">SetFocus(4100)</onleft>
			<onright condition="$EXP[StripView_IsVisible] + $EXP[Trailer_Autoplay_IsVisible]">PlayerControl(Stop)</onright>
			<onright condition="$EXP[StripView_IsVisible] + !$EXP[Trailer_Autoplay_IsVisible]">SetFocus(4100)</onright>
			<onup condition="$EXP[StripView_IsVisible] + $EXP[Trailer_Autoplay_IsVisible]">PlayerControl(Stop)</onup>
			<onup condition="$EXP[StripView_IsVisible] + !$EXP[Trailer_Autoplay_IsVisible]">0</onup>
			<ondown condition="$EXP[StripView_IsVisible] + $EXP[Trailer_Autoplay_IsVisible]">PlayerControl(Stop)</ondown>
			<ondown condition="$EXP[StripView_IsVisible] + !$EXP[Trailer_Autoplay_IsVisible]">SetFocus(4102)</ondown>
		</definition>
	</include>

	<include name="Billboard_Navigation">
		<definition>
			<onup condition="$EXP[Music_Player_IsVisible]">SetFocus(3500,1)</onup>
			<onup condition="!$EXP[Music_Player_IsVisible] + $EXP[Trailer_Autoplay_IsVisible]">PlayerControl(Stop)</onup>
			<onup condition="!$EXP[Music_Player_IsVisible] + !$EXP[Trailer_Autoplay_IsVisible]">SetFocus(3000,0,absolute)</onup>
			<ondown condition="$EXP[Trailer_Autoplay_IsVisible]">PlayerControl(Stop)</ondown>
			<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + $EXP[Secondary_List_Focus] + Integer.IsGreater(Container(3100).NumItems,0)">SetFocus(3100,0)</ondown>
			<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + ![$EXP[Secondary_List_Focus] + Integer.IsGreater(Container(3100).NumItems,0)] + Integer.IsGreater(Container.NumItems,3)">SetFocus(4013)</ondown>
			<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + ![$EXP[Secondary_List_Focus] + Integer.IsGreater(Container(3100).NumItems,0)] + Integer.IsLessOrEqual(Container.NumItems,3)">SetFocus(3000,0,absolute)</ondown>
			<onleft condition="Integer.IsGreater(Container.NumItems,3)">501</onleft>
			<onleft condition="Integer.IsLessOrEqual(Container.NumItems,3) + Integer.IsGreater(Container.NumItems,1)">0</onleft>
			<onleft condition="Integer.IsEqual(Container.NumItems,1)">SetFocus(3000,0,absolute)</onleft>
			<onright condition="Integer.IsGreater(Container.NumItems,3)">501</onright>
			<onright condition="Integer.IsLessOrEqual(Container.NumItems,3) + Integer.IsGreater(Container.NumItems,1)">0</onright>
			<onright condition="Integer.IsEqual(Container.NumItems,1)">SetFocus(3000,0,absolute)</onright>
			<onback condition="String.IsEqual(window(movieinformation).property(SentFromInfo),true)">SetFocus(6001)</onback>
		</definition>
	</include>

	<include name="Showcase_Navigation">
		<definition>
			<onup condition="$EXP[Music_Player_IsVisible]">SetFocus(3500,1)</onup>
			<onup condition="!$EXP[Music_Player_IsVisible] + $EXP[Trailer_Autoplay_IsVisible]">PlayerControl(Stop)</onup>
			<onup condition="!$EXP[Music_Player_IsVisible] + !$EXP[Trailer_Autoplay_IsVisible]">SetFocus(3000,0,absolute)</onup>
			<ondown condition="$EXP[Trailer_Autoplay_IsVisible]">PlayerControl(Stop)</ondown>
			<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + $EXP[Secondary_List_Focus] + Integer.IsGreater(Container(3100).NumItems,0)">SetFocus(3100,0)</ondown>
			<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + ![$EXP[Secondary_List_Focus] + Integer.IsGreater(Container(3100).NumItems,0)] + Integer.IsGreater(Container.NumItems,5)">SetFocus(4013)</ondown>
			<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + ![$EXP[Secondary_List_Focus] + Integer.IsGreater(Container(3100).NumItems,0)] + Integer.IsLessOrEqual(Container.NumItems,5)">SetFocus(3000,0,absolute)</ondown>
			<onleft condition="Integer.IsGreater(Container.NumItems,10)">502</onleft>
			<onleft condition="Integer.IsLessOrEqual(Container.NumItems,10) + Integer.IsGreater(Container.NumItems,1)">0</onleft>
			<onleft condition="Integer.IsEqual(Container.NumItems,1)">SetFocus(3000,0,absolute)</onleft>
			<onright condition="Integer.IsGreater(Container.NumItems,10)">502</onright>
			<onright condition="Integer.IsLessOrEqual(Container.NumItems,10) + Integer.IsGreater(Container.NumItems,1)">0</onright>
			<onright condition="Integer.IsEqual(Container.NumItems,1)">SetFocus(3000,0,absolute)</onright>
			<onback condition="String.IsEqual(window(movieinformation).property(SentFromInfo),true)">SetFocus(6001)</onback>
		</definition>
	</include>

	<include name="Strip_Navigation">
		<definition>
			<onup condition="$EXP[Music_Player_IsVisible]">SetFocus(3500,1)</onup>
			<onup condition="!$EXP[Music_Player_IsVisible] + $EXP[Trailer_Autoplay_IsVisible]">PlayerControl(Stop)</onup>
			<onup condition="!$EXP[Music_Player_IsVisible] + !$EXP[Trailer_Autoplay_IsVisible]">SetFocus(3000,0,absolute)</onup>
			<ondown condition="$EXP[Trailer_Autoplay_IsVisible]">PlayerControl(Stop)</ondown>
			<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + $EXP[Secondary_List_Focus] + Integer.IsGreater(Container(3100).NumItems,0)">SetFocus(3100,0)</ondown>
			<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + ![$EXP[Secondary_List_Focus] + Integer.IsGreater(Container(3100).NumItems,0)] + Integer.IsGreater(Container.NumItems,9)">SetFocus(4013)</ondown>
			<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + ![$EXP[Secondary_List_Focus] + Integer.IsGreater(Container(3100).NumItems,0)] + Integer.IsLessOrEqual(Container.NumItems,9)">SetFocus(3000,0,absolute)</ondown>
			<onleft condition="Integer.IsGreater(Container.NumItems,10)">504</onleft>
			<onleft condition="Integer.IsLessOrEqual(Container.NumItems,10) + Integer.IsGreater(Container.NumItems,1)">0</onleft>
			<onleft condition="Integer.IsEqual(Container.NumItems,1)">SetFocus(3000,0,absolute)</onleft>
			<onright condition="Integer.IsGreater(Container.NumItems,10)">504</onright>
			<onright condition="Integer.IsLessOrEqual(Container.NumItems,10) + Integer.IsGreater(Container.NumItems,1)">0</onright>
			<onright condition="Integer.IsEqual(Container.NumItems,1)">SetFocus(3000,0,absolute)</onright>
			<onback condition="String.IsEqual(window(movieinformation).property(SentFromInfo),true)">SetFocus(6001)</onback>
		</definition>
	</include>

	<include name="Grid_Navigation">
		<definition>
			<onleft>SetFocus(3000,0,absolute)</onleft>
			<onright condition="$EXP[Music_Player_IsVisible]">SetFocus(3500,1)</onright>
			<onright condition="!$EXP[Music_Player_IsVisible] + Integer.IsGreater(Container.NumItems,9)">SetFocus(4013)</onright>
			<onright condition="!$EXP[Music_Player_IsVisible]  + Integer.IsLessorEqual(Container.NumItems,9)">SetFocus(3000,0,absolute)</onright>
			<onup condition="$EXP[GridView_Display_IsFanart] + Integer.IsGreater(Container.NumItems,3)">505</onup>
			<onup condition="!$EXP[GridView_Display_IsFanart] + Integer.IsGreater(Container.NumItems,5)">505</onup>
			<onup condition="$EXP[GridView_Display_IsFanart] + Integer.IsLessorEqual(Container.NumItems,3)">0</onup>
			<onup condition="!$EXP[GridView_Display_IsFanart] + Integer.IsLessorEqual(Container.NumItems,5)">0</onup>
			<ondown condition="$EXP[GridView_Display_IsFanart] + Integer.IsGreater(Container.NumItems,3)">505</ondown>
			<ondown condition="!$EXP[GridView_Display_IsFanart] + Integer.IsGreater(Container.NumItems,5)">505</ondown>
			<ondown condition="$EXP[GridView_Display_IsFanart] + Integer.IsLessorEqual(Container.NumItems,3)">0</ondown>
			<ondown condition="!$EXP[GridView_Display_IsFanart] + Integer.IsLessorEqual(Container.NumItems,5)">0</ondown>
			<onback condition="String.IsEqual(window(movieinformation).property(SentFromInfo),true)">SetFocus(6001)</onback>
		</definition>
	</include>

	<include name="videobookmarks_Navigation">
		<definition>
			<onup>SetFocus(4000)</onup>
			<ondown>SetFocus(4000)</ondown>
			<onleft>0</onleft>
			<onright>SetFocus(4000)</onright>
		</definition>
	</include>

	<include name="loginscreen_Navigation">
		<definition>
			<ondown>SetFocus(4000)</ondown>
			<onleft>0</onleft>
			<onright>0</onright>
		</definition>
	</include>

	
	<include name="Music_Player_Navigation">
		<onup condition="$EXP[Infoscreen_IsVisible] + Control.IsVisible(3209)">3209</onup>
		<onup condition="$EXP[Infoscreen_IsVisible] + !Control.IsVisible(3209) + Control.IsVisible(3208)">3208</onup>
		<onup condition="$EXP[Infoscreen_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + Control.IsVisible(3207)">3207</onup>
		<onup condition="$EXP[Infoscreen_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + Control.IsVisible(3206)">3206</onup>
		<onup condition="$EXP[Infoscreen_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + Control.IsVisible(3205)">3205</onup>
		<onup condition="$EXP[Infoscreen_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + Control.IsVisible(3204)">3204</onup>
		<onup condition="$EXP[Infoscreen_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + [Control.IsVisible(3203) + $EXP[Actor_Has_Credits]]">3203</onup>
		<onup condition="$EXP[Infoscreen_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + Control.IsVisible(50)">50</onup>
		<onup condition="$EXP[Infoscreen_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + Control.IsVisible(3202)">3202</onup>
		<onup condition="$EXP[Infoscreen_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="$EXP[Infoscreen_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<ondown condition="$EXP[Infoscreen_IsVisible]">SetFocus(3000)</ondown>
		<onup condition="Window.Is(home) + Control.IsVisible(3209)">3209</onup>
		<onup condition="Window.Is(home) + !Control.IsVisible(3209) + Control.IsVisible(3208)">3208</onup>
		<onup condition="Window.Is(home) + !Control.IsVisible(3209) + !Control.IsVisible(3208) + Control.IsVisible(3207)">3207</onup>
		<onup condition="Window.Is(home) + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + Control.IsVisible(3206)">3206</onup>
		<onup condition="Window.Is(home) + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + Control.IsVisible(3205)">3205</onup>
		<onup condition="Window.Is(home) + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + Control.IsVisible(3204)">3204</onup>
		<onup condition="Window.Is(home) + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + Control.IsVisible(3203)">3203</onup>
		<onup condition="Window.Is(home) + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + Control.IsVisible(3202)">3202</onup>
		<onup condition="Window.Is(home) + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="Window.Is(home) + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">3000</onup>
		<ondown condition="Window.Is(home)">3000</ondown>
		<onback condition="Window.Is(home)">3000</onback>
		<onback condition="Window.Is(favourites)">450</onback>
		<onleft condition="Window.Is(favourites)">450</onleft>
		<onright condition="Window.Is(favourites)">450</onright>
		<onback condition="$EXP[ListView_IsVisible] + !$EXP[Infoscreen_IsVisible]">50</onback>
		<onleft condition="$EXP[ListView_IsVisible] + !$EXP[Infoscreen_IsVisible]">50</onleft>
		<onright condition="$EXP[ListView_IsVisible] + Integer.IsLessOrEqual(Container.NumItems,11) + !$EXP[Infoscreen_IsVisible]">SetFocus(3000,0,absolute)</onright>
		<onright condition="$EXP[ListView_IsVisible] + Integer.IsGreater(Container.NumItems,12) + !$EXP[Infoscreen_IsVisible]">SetFocus(4013)</onright>
		<onback condition="$EXP[BillboardView_IsVisible] + !$EXP[Infoscreen_IsVisible]">501</onback>
		<onup condition="$EXP[BillboardView_IsVisible] + !$EXP[Infoscreen_IsVisible]">SetFocus(3000,0,absolute)</onup>
		<ondown condition="$EXP[BillboardView_IsVisible] + !$EXP[Infoscreen_IsVisible]">501</ondown>
		<onback condition="$EXP[ShowcaseView_IsVisible] + !$EXP[Infoscreen_IsVisible]">502</onback>
		<onup condition="$EXP[ShowcaseView_IsVisible] + !$EXP[Infoscreen_IsVisible]">SetFocus(3000,0,absolute)</onup>
		<ondown condition="$EXP[ShowcaseView_IsVisible] + !$EXP[Infoscreen_IsVisible]">502</ondown>
		<onback condition="$EXP[StripView_IsVisible] + !$EXP[Infoscreen_IsVisible]">504</onback>
		<onup condition="$EXP[StripView_IsVisible] + !$EXP[Infoscreen_IsVisible]">SetFocus(3000,0,absolute)</onup>
		<ondown condition="$EXP[StripView_IsVisible] + !$EXP[Infoscreen_IsVisible]">504</ondown>
		<onback condition="$EXP[GridView_IsVisible] + !$EXP[Infoscreen_IsVisible]">505</onback>
		<onleft condition="$EXP[GridView_IsVisible] + !$EXP[Infoscreen_IsVisible]">505</onleft>
		<onright condition="$EXP[GridView_Display_IsFanart] + Integer.IsGreater(Container.NumItems,3) + !$EXP[Infoscreen_IsVisible]">SetFocus(4013)</onright>
		<onright condition="$EXP[GridView_Display_IsPosters] + Integer.IsGreater(Container.NumItems,5) + !$EXP[Infoscreen_IsVisible]">SetFocus(4013)</onright>
		<onright condition="$EXP[GridView_Display_IsSquare] + Integer.IsGreater(Container.NumItems,10) + !$EXP[Infoscreen_IsVisible]">SetFocus(4013)</onright>
		<onright condition="$EXP[GridView_Display_IsFanart] + Integer.IsLessorEqual(Container.NumItems,3) + !$EXP[Infoscreen_IsVisible]">SetFocus(3000,0,absolute)</onright>
		<onright condition="$EXP[GridView_Display_IsPosters] + Integer.IsLessorEqual(Container.NumItems,5) + !$EXP[Infoscreen_IsVisible]">SetFocus(3000,0,absolute)</onright>
		<onright condition="$EXP[GridView_Display_IsSquare] + Integer.IsLessorEqual(Container.NumItems,10) + !$EXP[Infoscreen_IsVisible]">SetFocus(3000,0,absolute)</onright>
	</include>

	<include name="Home_Menu_Navigation">
		<onleft>0</onleft>
		<onright>0</onright>
		<onup condition="Skin.HasSetting(Music_Player_Enabled) + Player.HasAudio">SetFocus(3500,1)</onup>
		<onup condition="![Skin.HasSetting(Music_Player_Enabled) + Player.HasAudio] + Control.IsVisible(3209)">3209</onup>
		<onup condition="![Skin.HasSetting(Music_Player_Enabled) + Player.HasAudio]  + !Control.IsVisible(3209) + Control.IsVisible(3208)">3208</onup>
		<onup condition="![Skin.HasSetting(Music_Player_Enabled) + Player.HasAudio]  + !Control.IsVisible(3209) + !Control.IsVisible(3208) + Control.IsVisible(3207)">3207</onup>
		<onup condition="![Skin.HasSetting(Music_Player_Enabled) + Player.HasAudio]  + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + Control.IsVisible(3206)">3206</onup>
		<onup condition="![Skin.HasSetting(Music_Player_Enabled) + Player.HasAudio]  + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + Control.IsVisible(3205)">3205</onup>
		<onup condition="![Skin.HasSetting(Music_Player_Enabled) + Player.HasAudio]  + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + Control.IsVisible(3204)">3204</onup>
		<onup condition="![Skin.HasSetting(Music_Player_Enabled) + Player.HasAudio]  + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + Control.IsVisible(3203)">3203</onup>
		<onup condition="![Skin.HasSetting(Music_Player_Enabled) + Player.HasAudio]  + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + Control.IsVisible(3202)">3202</onup>
		<onup condition="![Skin.HasSetting(Music_Player_Enabled) + Player.HasAudio]  + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<ondown condition="Control.IsVisible(3201)">3201</ondown>
		<ondown condition="!Control.IsVisible(3201) + Control.IsVisible(3202)">3202</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + Control.IsVisible(3203)">3203</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + !Control.IsVisible(3203) + Control.IsVisible(3204)">3204</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + Control.IsVisible(3205)">3205</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + Control.IsVisible(3206)">3206</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + Control.IsVisible(3208)">3208</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + !Control.IsVisible(3208) + Control.IsVisible(3209)">3209</ondown>
		<include content="Widget_Reset" />
	</include>

	<include name="Widget_Reset">
		<onfocus condition="!String.IsEqual(Container(3201).CurrentItem,1)">Control.Move(3201,$INFO[Container(3201).CurrentItem,-])</onfocus>
		<onfocus condition="!String.IsEqual(Container(3201).CurrentItem,1)">Control.Move(3201,1)</onfocus>
		<onfocus condition="!String.IsEqual(Container(3202).CurrentItem,1)">Control.Move(3202,$INFO[Container(3202).CurrentItem,-])</onfocus>
		<onfocus condition="!String.IsEqual(Container(3202).CurrentItem,1)">Control.Move(3202,1)</onfocus>
		<onfocus condition="!String.IsEqual(Container(3203).CurrentItem,1)">Control.Move(3203,$INFO[Container(3203).CurrentItem,-])</onfocus>
		<onfocus condition="!String.IsEqual(Container(3203).CurrentItem,1)">Control.Move(3203,1)</onfocus>
		<onfocus condition="!String.IsEqual(Container(3204).CurrentItem,1)">Control.Move(3204,$INFO[Container(3204).CurrentItem,-])</onfocus>
		<onfocus condition="!String.IsEqual(Container(3204).CurrentItem,1)">Control.Move(3204,1)</onfocus>
		<onfocus condition="!String.IsEqual(Container(3205).CurrentItem,1)">Control.Move(3205,$INFO[Container(3205).CurrentItem,-])</onfocus>
		<onfocus condition="!String.IsEqual(Container(3205).CurrentItem,1)">Control.Move(3205,1)</onfocus>
		<onfocus condition="!String.IsEqual(Container(3206).CurrentItem,1)">Control.Move(3206,$INFO[Container(3206).CurrentItem,-])</onfocus>
		<onfocus condition="!String.IsEqual(Container(3206).CurrentItem,1)">Control.Move(3206,1)</onfocus>
		<onfocus condition="!String.IsEqual(Container(3207).CurrentItem,1)">Control.Move(3207,$INFO[Container(3207).CurrentItem,-])</onfocus>
		<onfocus condition="!String.IsEqual(Container(3207).CurrentItem,1)">Control.Move(3207,1)</onfocus>
		<onfocus condition="!String.IsEqual(Container(3208).CurrentItem,1)">Control.Move(3208,$INFO[Container(3208).CurrentItem,-])</onfocus>
		<onfocus condition="!String.IsEqual(Container(3208).CurrentItem,1)">Control.Move(3208,1)</onfocus>
		<onfocus condition="!String.IsEqual(Container(3209).CurrentItem,1)">Control.Move(3209,$INFO[Container(3209).CurrentItem,-])</onfocus>
		<onfocus condition="!String.IsEqual(Container(3209).CurrentItem,1)">Control.Move(3209,1)</onfocus>
	</include>

	<include name="Widget_Navigation">
		<onback>SetFocus(3000)</onback>
		<onleft>0</onleft>
		<onright>0</onright>
		<onup condition="$EXP[Trailer_Autoplay_IsVisible]">PlayerControl(Stop)</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3209) + Control.IsVisible(3208)">3208</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3209) + !Control.IsVisible(3208) + Control.IsVisible(3207)">3207</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + Control.IsVisible(3206)">3206</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + Control.IsVisible(3205)">3205</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + Control.IsVisible(3204)">3204</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + Control.IsVisible(3203)">3203</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + Control.IsVisible(3202)">3202</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3208) + Control.IsVisible(3207)">3207</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3208) + !Control.IsVisible(3207) + Control.IsVisible(3206)">3206</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + Control.IsVisible(3205)">3205</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + Control.IsVisible(3204)">3204</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + Control.IsVisible(3203)">3203</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + Control.IsVisible(3202)">3202</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3207) + Control.IsVisible(3206)">3206</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3207) + !Control.IsVisible(3206) + Control.IsVisible(3205)">3205</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + Control.IsVisible(3204)">3204</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + Control.IsVisible(3203)">3203</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + Control.IsVisible(3202)">3202</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3206) + Control.IsVisible(3205)">3205</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3206) + !Control.IsVisible(3205) + Control.IsVisible(3204)">3204</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + Control.IsVisible(3203)">3203</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + Control.IsVisible(3202)">3202</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3205) + Control.IsVisible(3204)">3204</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3205) + !Control.IsVisible(3204) + Control.IsVisible(3203)">3203</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + Control.IsVisible(3202)">3202</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3205) + !Control.IsVisible(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3204) + Control.IsVisible(3203)">3203</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3204) + !Control.IsVisible(3203) + Control.IsVisible(3202)">3202</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3204) + !Control.IsVisible(3203) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3203) + Control.IsVisible(3202)">3202</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3203) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3203) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3201)">SetFocus(3000)</onup>

		<ondown condition="$EXP[Trailer_Autoplay_IsVisible]">PlayerControl(Stop)</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3201) + Control.IsVisible(3202)">3202</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3201) + !Control.IsVisible(3202) + Control.IsVisible(3203)">3203</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3201) + !Control.IsVisible(3202) + !Control.IsVisible(3203) + Control.IsVisible(3204)">3204</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3201) + !Control.IsVisible(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + Control.IsVisible(3205)">3205</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3201) + !Control.IsVisible(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + Control.IsVisible(3206)">3206</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3201) + !Control.IsVisible(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3201) + !Control.IsVisible(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + Control.IsVisible(3208)">3208</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3201) + !Control.IsVisible(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + !Control.IsVisible(3208) + Control.IsVisible(3209)">3209</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3201) + !Control.IsVisible(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + !Control.IsVisible(3208) + !Control.IsVisible(3209)">SetFocus(3000)</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3202) + Control.IsVisible(3203)">3203</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3202) + !Control.IsVisible(3203) + Control.IsVisible(3204)">3204</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + Control.IsVisible(90550)">3205</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + Control.IsVisible(3206)">3206</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + Control.IsVisible(3208)">3208</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + !Control.IsVisible(3208) + Control.IsVisible(3209)">3209</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3202) + !Control.IsVisible(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + !Control.IsVisible(3208) + !Control.IsVisible(3209)">SetFocus(3000)</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3203) + Control.IsVisible(3204)">3204</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3203) + !Control.IsVisible(3204) + Control.IsVisible(3205)">3205</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + Control.IsVisible(3206)">3206</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + Control.IsVisible(3208)">3208</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + !Control.IsVisible(3208) + Control.IsVisible(3209)">3209</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + !Control.IsVisible(3208) + !Control.IsVisible(3209)">SetFocus(3000)</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3204) + Control.IsVisible(3205)">3205</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3204) + !Control.IsVisible(3205) + Control.IsVisible(3206)">3206</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + Control.IsVisible(3208)">3208</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + !Control.IsVisible(3208) + Control.IsVisible(3209)">3209</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + !Control.IsVisible(3208) + !Control.IsVisible(3209)">SetFocus(3000)</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3205) + Control.IsVisible(3206)">3206</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3205) + !Control.IsVisible(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + Control.IsVisible(3208)">3208</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + !Control.IsVisible(3208) + Control.IsVisible(3209)">3209</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + !Control.IsVisible(3208) + !Control.IsVisible(3209)">SetFocus(3000)</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3206) + !Control.IsVisible(3207) + Control.IsVisible(3208)">3208</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3206) + !Control.IsVisible(3207) + !Control.IsVisible(3208) + Control.IsVisible(3209)">3209</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3206) + !Control.IsVisible(3207) + !Control.IsVisible(3208) + !Control.IsVisible(3209)">SetFocus(3000)</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3207) + Control.IsVisible(3208)">3208</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3207) + !Control.IsVisible(3208) + Control.IsVisible(3209)">3209</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3207) + !Control.IsVisible(3208) + !Control.IsVisible(3209)">SetFocus(3000)</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3208) + Control.IsVisible(3209)">3209</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3208) + !Control.IsVisible(3209)">SetFocus(3000)</ondown>
		<ondown condition="!$EXP[Trailer_Autoplay_IsVisible] + Control.HasFocus(3209)">SetFocus(3000)</ondown>
	</include>

	<include name="MovieInfo_Dialog_Menu_Navigation">
		<onback condition="!String.IsEqual(Window.Property(Breadcrumb_Level),1)">SetProperty(Infoscreen_Transition,true,home)</onback>
		<onback>SetFocus(4020)</onback>
		<ondown condition="Control.IsVisible(3201)">3201</ondown>
		<ondown condition="!Control.IsVisible(3201) + Control.IsVisible(3202)">3202</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + Control.IsVisible(50)">50</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + !Control.IsVisible(50) + [Control.IsVisible(3203) + $EXP[Actor_Has_Credits]]">3203</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + Control.IsVisible(3204)">3204</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + Control.IsVisible(3205)">3205</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + !Control.IsVisible(3205) + Control.IsVisible(3206)">3206</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + Control.IsVisible(3208)">3208</ondown>
		<ondown condition="!Control.IsVisible(3201) + !Control.IsVisible(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207) + !Control.IsVisible(3208) + Control.IsVisible(3209)">3209</ondown>
		<onup condition="$EXP[Music_Player_IsVisible]">SetFocus(3500,1)</onup>
		<onup condition="!$EXP[Music_Player_IsVisible] + Control.IsVisible(3209)">3209</onup>
		<onup condition="!$EXP[Music_Player_IsVisible] + !Control.IsVisible(3209) + Control.IsVisible(3208)">3208</onup>
		<onup condition="!$EXP[Music_Player_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + Control.IsVisible(3207)">3207</onup>
		<onup condition="!$EXP[Music_Player_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + Control.IsVisible(3206)">3206</onup>
		<onup condition="!$EXP[Music_Player_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + Control.IsVisible(3205)">3205</onup>
		<onup condition="!$EXP[Music_Player_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + Control.IsVisible(3204)">3204</onup>
		<onup condition="!$EXP[Music_Player_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + [Control.IsVisible(3203) + $EXP[Actor_Has_Credits]]">3203</onup>
		<onup condition="!$EXP[Music_Player_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + Control.IsVisible(50)">50</onup>
		<onup condition="!$EXP[Music_Player_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + Control.IsVisible(3202)">3202</onup>
		<onup condition="!$EXP[Music_Player_IsVisible] + !Control.IsVisible(3209) + !Control.IsVisible(3208) + !Control.IsVisible(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<include content="Widget_Position_Reset_OnFocus" />
	</include>

	<include name="MusicInfo_Dialog_Menu_Navigation">
		<include content="MovieInfo_Dialog_Menu_Navigation" />
	</include>

	<include name="AddonInfo_Dialog_Menu_Navigation">
		<ondown condition="Control.IsVisible(50)">SetFocus(50)</ondown>
		<include content="Widget_Position_Reset_OnFocus" />
	</include>

	<include name="Infoscreen_Widget_Navigation">
		<onback>SetFocus(4020)</onback>
		<onleft>0</onleft>
		<onright>0</onright>
		<ondown condition="Control.HasFocus(3201) + Control.IsVisible(3202)">3202</ondown>
		<ondown condition="Control.HasFocus(3201) + !Control.IsVisible(3202) + Control.IsVisible(50)">50</ondown>
		<ondown condition="Control.HasFocus(3201) + !Control.IsVisible(3202) + !Control.IsVisible(50) + [Control.IsVisible(3203) + $EXP[Actor_Has_Credits]]">3203</ondown>
		<ondown condition="Control.HasFocus(3201) + !Control.IsVisible(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + Control.IsVisible(3204)">3204</ondown>
		<ondown condition="Control.HasFocus(3201) + !Control.IsVisible(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + Control.IsVisible(3205)">3205</ondown>
		<ondown condition="Control.HasFocus(3201) + !Control.IsVisible(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + !Control.IsVisible(3205) + Control.IsVisible(3206)">3206</ondown>
		<ondown condition="Control.HasFocus(3201) + !Control.IsVisible(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="Control.HasFocus(3201) + !Control.IsVisible(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207)">SetFocus(3000)</ondown>
		<ondown condition="Control.HasFocus(3202) + Control.IsVisible(50)">50</ondown>
		<ondown condition="Control.HasFocus(3202) + !Control.IsVisible(50) + [Control.IsVisible(3203) + $EXP[Actor_Has_Credits]]">3203</ondown>
		<ondown condition="Control.HasFocus(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + Control.IsVisible(3204)">3204</ondown>
		<ondown condition="Control.HasFocus(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + Control.IsVisible(3205)">3205</ondown>
		<ondown condition="Control.HasFocus(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + !Control.IsVisible(3205) + Control.IsVisible(3206)">3206</ondown>
		<ondown condition="Control.HasFocus(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="Control.HasFocus(3202) + !Control.IsVisible(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207)">SetFocus(3000)</ondown>
		<ondown condition="Control.HasFocus(50) + [Control.IsVisible(3203) + $EXP[Actor_Has_Credits]]">3203</ondown>
		<ondown condition="Control.HasFocus(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + Control.IsVisible(3204)">3204</ondown>
		<ondown condition="Control.HasFocus(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + Control.IsVisible(3205)">3205</ondown>
		<ondown condition="Control.HasFocus(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + !Control.IsVisible(3205) + Control.IsVisible(3206)">3206</ondown>
		<ondown condition="Control.HasFocus(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="Control.HasFocus(50) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207)">SetFocus(3000)</ondown>
		<ondown condition="Control.HasFocus(3203) + Control.IsVisible(3204)">3204</ondown>
		<ondown condition="Control.HasFocus(3203) + !Control.IsVisible(3204) + Control.IsVisible(3205)">3205</ondown>
		<ondown condition="Control.HasFocus(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + Control.IsVisible(3206)">3206</ondown>
		<ondown condition="Control.HasFocus(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="Control.HasFocus(3203) + !Control.IsVisible(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207)">SetFocus(3000)</ondown>
		<ondown condition="Control.HasFocus(3204) + Control.IsVisible(3205)">3205</ondown>
		<ondown condition="Control.HasFocus(3204) + !Control.IsVisible(3205) + Control.IsVisible(3206)">3206</ondown>
		<ondown condition="Control.HasFocus(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="Control.HasFocus(3204) + !Control.IsVisible(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207)">SetFocus(3000)</ondown>
		<ondown condition="Control.HasFocus(3205) + Control.IsVisible(3206)">3206</ondown>
		<ondown condition="Control.HasFocus(3205) + !Control.IsVisible(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="Control.HasFocus(3205) + !Control.IsVisible(3206) + !Control.IsVisible(3207)">SetFocus(3000)</ondown>
		<ondown condition="Control.HasFocus(3206) + Control.IsVisible(3207)">3207</ondown>
		<ondown condition="Control.HasFocus(3206) + !Control.IsVisible(3207)">SetFocus(3000)</ondown>
		<ondown condition="Control.HasFocus(3207)">SetFocus(3000)</ondown>
		<onup condition="Control.HasFocus(3207) + Control.IsVisible(3206)">3206</onup>
		<onup condition="Control.HasFocus(3207) + !Control.IsVisible(3206) + Control.IsVisible(3205)">3205</onup>
		<onup condition="Control.HasFocus(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + Control.IsVisible(3204)">3204</onup>
		<onup condition="Control.HasFocus(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + [Control.IsVisible(3203) + $EXP[Actor_Has_Credits]]">3203</onup>
		<onup condition="Control.HasFocus(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + Control.IsVisible(50)">50</onup>
		<onup condition="Control.HasFocus(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + Control.IsVisible(3202)">3202</onup>
		<onup condition="Control.HasFocus(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="Control.HasFocus(3207) + !Control.IsVisible(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="Control.HasFocus(3206) + Control.IsVisible(3205)">3205</onup>
		<onup condition="Control.HasFocus(3206) + !Control.IsVisible(3205) + Control.IsVisible(3204)">3204</onup>
		<onup condition="Control.HasFocus(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + [Control.IsVisible(3203) + $EXP[Actor_Has_Credits]]">3203</onup>
		<onup condition="Control.HasFocus(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + Control.IsVisible(50)">50</onup>
		<onup condition="Control.HasFocus(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + Control.IsVisible(3202)">3202</onup>
		<onup condition="Control.HasFocus(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="Control.HasFocus(3206) + !Control.IsVisible(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="Control.HasFocus(3205) + Control.IsVisible(3204)">3204</onup>
		<onup condition="Control.HasFocus(3205) + !Control.IsVisible(3204) + [Control.IsVisible(3203) + $EXP[Actor_Has_Credits]]">3203</onup>
		<onup condition="Control.HasFocus(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + Control.IsVisible(50)">50</onup>
		<onup condition="Control.HasFocus(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + Control.IsVisible(3202)">3202</onup>
		<onup condition="Control.HasFocus(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="Control.HasFocus(3205) + !Control.IsVisible(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="Control.HasFocus(3204) + [Control.IsVisible(3203) + $EXP[Actor_Has_Credits]]">3203</onup>
		<onup condition="Control.HasFocus(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + Control.IsVisible(50)">50</onup>
		<onup condition="Control.HasFocus(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + Control.IsVisible(3202)">3202</onup>
		<onup condition="Control.HasFocus(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="Control.HasFocus(3204) + ![Control.IsVisible(3203) + $EXP[Actor_Has_Credits]] + !Control.IsVisible(50) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="Control.HasFocus(3203) + Control.IsVisible(50)">50</onup>
		<onup condition="Control.HasFocus(3203) + !Control.IsVisible(50) + Control.IsVisible(3202)">3202</onup>
		<onup condition="Control.HasFocus(3203) + !Control.IsVisible(50) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="Control.HasFocus(3203) + !Control.IsVisible(50) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="Control.HasFocus(50) + Control.IsVisible(3202)">3202</onup>
		<onup condition="Control.HasFocus(50) + !Control.IsVisible(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="Control.HasFocus(50) + !Control.IsVisible(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="Control.HasFocus(3202) + Control.IsVisible(3201)">3201</onup>
		<onup condition="Control.HasFocus(3202) + !Control.IsVisible(3201)">SetFocus(3000)</onup>
		<onup condition="Control.HasFocus(3201)">SetFocus(3000)</onup>
	</include>

	<include name="Multiart_Reset_OnLoad">
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_0,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_1,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_2,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_3,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_4,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_5,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_6,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_7,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_8,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_9,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_10,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_11,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_12,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_13,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_14,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_15,home)</onunload>
		<onunload condition="Skin.HasSetting(Multiart_Slideshow)">ClearProperty(Multiart_Fadeout,home)</onunload>
	</include>

	<include name="Widget_Position_Reset_OnLoad">
		<onload condition="Integer.IsGreater(Container(3000).CurrentItem,1)">Control.Move(3000,$INFO[Container(3000).CurrentItem,-])</onload>
		<onload condition="Integer.IsGreater(Container(3000).CurrentItem,1)">Control.Move(3000,1)</onload>
		<onload condition="Integer.IsGreater(Container(50).CurrentItem,1)">Control.Move(50,$INFO[Container(50).CurrentItem,-])</onload>
		<onload condition="Integer.IsGreater(Container(50).CurrentItem,1)">Control.Move(50,1)</onload>
		<onload condition="Integer.IsGreater(Container(3201).CurrentItem,1)">Control.Move(3201,$INFO[Container(3201).CurrentItem,-])</onload>
		<onload condition="Integer.IsGreater(Container(3201).CurrentItem,1)">Control.Move(3201,1)</onload>
		<onload condition="Integer.IsGreater(Container(3202).CurrentItem,1)">Control.Move(3202,$INFO[Container(3202).CurrentItem,-])</onload>
		<onload condition="Integer.IsGreater(Container(3202).CurrentItem,1)">Control.Move(3202,1)</onload>
		<onload condition="Integer.IsGreater(Container(3203).CurrentItem,1)">Control.Move(3203,$INFO[Container(3203).CurrentItem,-])</onload>
		<onload condition="Integer.IsGreater(Container(3203).CurrentItem,1)">Control.Move(3203,1)</onload>
		<onload condition="Integer.IsGreater(Container(3204).CurrentItem,1)">Control.Move(3204,$INFO[Container(3204).CurrentItem,-])</onload>
		<onload condition="Integer.IsGreater(Container(3204).CurrentItem,1)">Control.Move(3204,1)</onload>
		<onload condition="Integer.IsGreater(Container(3205).CurrentItem,1)">Control.Move(3205,$INFO[Container(3205).CurrentItem,-])</onload>
		<onload condition="Integer.IsGreater(Container(3205).CurrentItem,1)">Control.Move(3205,1)</onload>
		<onload condition="Integer.IsGreater(Container(3206).CurrentItem,1)">Control.Move(3206,$INFO[Container(3206).CurrentItem,-])</onload>
		<onload condition="Integer.IsGreater(Container(3206).CurrentItem,1)">Control.Move(3206,1)</onload>
		<onload condition="Integer.IsGreater(Container(3207).CurrentItem,1)">Control.Move(3207,$INFO[Container(3207).CurrentItem,-])</onload>
		<onload condition="Integer.IsGreater(Container(3207).CurrentItem,1)">Control.Move(3207,1)</onload>
		<onload condition="Integer.IsGreater(Container(3208).CurrentItem,1)">Control.Move(3208,$INFO[Container(3208).CurrentItem,-])</onload>
		<onload condition="Integer.IsGreater(Container(3208).CurrentItem,1)">Control.Move(3208,1)</onload>
		<onload condition="Integer.IsGreater(Container(3209).CurrentItem,1)">Control.Move(3209,$INFO[Container(3209).CurrentItem,-])</onload>
		<onload condition="Integer.IsGreater(Container(3209).CurrentItem,1)">Control.Move(3209,1)</onload>
	</include>

	<include name="Widget_Position_Reset_OnFocus">
		<onfocus condition="Integer.IsGreater(Container(50).CurrentItem,1)">Control.Move(50,$INFO[Container(50).CurrentItem,-])</onfocus>
		<onfocus condition="Integer.IsGreater(Container(50).CurrentItem,1)">Control.Move(50,1)</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3201).CurrentItem,1)">Control.Move(3201,$INFO[Container(3201).CurrentItem,-])</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3201).CurrentItem,1)">Control.Move(3201,1)</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3202).CurrentItem,1)">Control.Move(3202,$INFO[Container(3202).CurrentItem,-])</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3202).CurrentItem,1)">Control.Move(3202,1)</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3203).CurrentItem,1)">Control.Move(3203,$INFO[Container(3203).CurrentItem,-])</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3203).CurrentItem,1)">Control.Move(3203,1)</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3204).CurrentItem,1)">Control.Move(3204,$INFO[Container(3204).CurrentItem,-])</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3204).CurrentItem,1)">Control.Move(3204,1)</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3205).CurrentItem,1)">Control.Move(3205,$INFO[Container(3205).CurrentItem,-])</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3205).CurrentItem,1)">Control.Move(3205,1)</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3206).CurrentItem,1)">Control.Move(3206,$INFO[Container(3206).CurrentItem,-])</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3206).CurrentItem,1)">Control.Move(3206,1)</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3207).CurrentItem,1)">Control.Move(3207,$INFO[Container(3207).CurrentItem,-])</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3207).CurrentItem,1)">Control.Move(3207,1)</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3208).CurrentItem,1)">Control.Move(3208,$INFO[Container(3208).CurrentItem,-])</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3208).CurrentItem,1)">Control.Move(3208,1)</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3209).CurrentItem,1)">Control.Move(3209,$INFO[Container(3209).CurrentItem,-])</onfocus>
		<onfocus condition="Integer.IsGreater(Container(3209).CurrentItem,1)">Control.Move(3209,1)</onfocus>
	</include>

</includes>