#include <VSDInternalStream.h>
VSDInternalStream::VSDInternalStream |
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librevenge::RVNGInputStream * |
input, |
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unsigned long |
size, |
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bool |
compressed = false |
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) |
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VSDInternalStream::~VSDInternalStream |
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inline |
bool VSDInternalStream::existsSubStream |
( |
const char * |
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inline |
unsigned long VSDInternalStream::getSize |
( |
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const |
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inline |
librevenge::RVNGInputStream* VSDInternalStream::getSubStreamById |
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unsigned |
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inline |
librevenge::RVNGInputStream* VSDInternalStream::getSubStreamByName |
( |
const char * |
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inline |
bool VSDInternalStream::isEnd |
( |
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bool VSDInternalStream::isStructured |
( |
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inline |
const unsigned char * VSDInternalStream::read |
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unsigned long |
numBytes, |
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unsigned long & |
numBytesRead |
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) |
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int VSDInternalStream::seek |
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long |
offset, |
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librevenge::RVNG_SEEK_TYPE |
seekType |
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) |
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unsigned VSDInternalStream::subStreamCount |
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inline |
const char* VSDInternalStream::subStreamName |
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unsigned |
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inline |
long VSDInternalStream::tell |
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std::vector<unsigned char> VSDInternalStream::m_buffer |
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private |
volatile long VSDInternalStream::m_offset |
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private |
The documentation for this class was generated from the following files: